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Enumeration MultiplayerSyncCheck

Index

Enumeration members

Action

Action:

ActionAttack

ActionAttack:

ActionMove

ActionMove:

BaseEntityManager

BaseEntityManager:

CanASeeB

CanASeeB:

Container

Container:

Creature

Creature:

CreatureCheckMove

CreatureCheckMove:

CreatureMovement

CreatureMovement:

CreatureNearestPlayer

CreatureNearestPlayer:

CreatureOffer

CreatureOffer:

CreaturePosition

CreaturePosition:

CreatureStatChange

CreatureStatChange:

Damage

Damage:

Dismantle

Dismantle:

Doodad

Doodad:

EncumberedStatus

EncumberedStatus:

ExhaustedPreMove

ExhaustedPreMove:

FlowFieldHashCode

FlowFieldHashCode:

FlowFieldPenalty

FlowFieldPenalty:

FlowFieldUpdate

FlowFieldUpdate:

FlowFieldUpdateTile

FlowFieldUpdateTile:

FlowFieldValue

FlowFieldValue:

HandToUse

HandToUse:

HealthChange

HealthChange:

InventoryCount

InventoryCount:

IsTileEmpty

IsTileEmpty:

Item

Item:

ItemCraft

ItemCraft:

ItemDamage

ItemDamage:

ItemOrder

ItemOrder:

LastCreationIds

LastCreationIds:

MilestoneSeed

MilestoneSeed:

Misc

Misc:

MoveToTile

MoveToTile:

PenaltyFieldHashCode

PenaltyFieldHashCode:

PlaceOnTile

PlaceOnTile:

PlayerManager

PlayerManager:

PlayerPositions

PlayerPositions:

PlayerSetup

PlayerSetup:

Players

Players:

Random

Random:

Reputation

Reputation:

Seed

Seed:

SkillGain

SkillGain:

StaminaChanges

StaminaChanges:

StatChange

StatChange:

Stats

Stats:

StatusChange

StatusChange:

SyncChecks

SyncChecks:

TemperatureManager

TemperatureManager:

Temporary

Temporary:

Tick

Tick:

Ticks

Ticks:

TileEvent

TileEvent:

Time

Time:

UpdateDirection

UpdateDirection:

Weight

Weight:

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