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Enumeration EventBus

Index

Enumeration members

Actions

Actions:

CreatureManager

CreatureManager:

DoodadManager

DoodadManager:

Doodads

Doodads:

Game

Game:

ItemManager

ItemManager:

Items

Items:

Language

Language:

LocalPlayer

LocalPlayer:

Mods

Mods:

Multiplayer

Multiplayer:

NPCManager

NPCManager:

PlayerManager

PlayerManager:

Players

Players:

SaveManager

SaveManager:

Steamworks

Steamworks:

TileEventManager

TileEventManager:

TileEvents

TileEvents:

Ui

Ui:

Variables

Const eventBusRegistrationHandlers

eventBusRegistrationHandlers: Map<EventBus, (() => O)[]> = new Map<EventBus, NullaryFunction[]>()

Functions

handleEventBusRegistration

onEventBusRegistration

register

  • register<E>(eventBus: E, classOrHost: ReturnType<{ __computed: any }[E]>): void
  • register(eventBus: EventBus): (constructor: NullaryClass<any>) => void
  • Type parameters

    Parameters

    • eventBus: E
    • classOrHost: ReturnType<{ __computed: any }[E]>

    Returns void

  • Parameters

    Returns (constructor: NullaryClass<any>) => void

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