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Class SaveData

Hierarchy

  • SaveData

Index

Properties

clientStore

clientStore: Map<string, IClientStore> = new Map()

gameBaseSeed

gameBaseSeed: number | string

gameBuildTime

gameBuildTime: number = 0

gameCreationTime

gameCreationTime: number

gameDifficulty

gameDifficulty: GameMode

gameSlotName

gameSlotName: string

gameState

gameState: Won | Ghost | None = PlayerState.None

gameThumbnail

gameThumbnail: string

modManagerSaveData

modManagerSaveData: Record<string, any>

modManagerUnloadable

modManagerUnloadable: Record<string, { name: string; unloadable: boolean }>

multiplayerMessageOfTheDay

multiplayerMessageOfTheDay: string = ""

saveManagerDeathBy

saveManagerDeathBy: ISerializedTranslation

saveManagerDifficulty

saveManagerDifficulty: GameMode

saveManagerOptions

saveManagerOptions: IGameOptions

saveManagerOriginalVersion

saveManagerOriginalVersion: string

saveManagerSaveTime

saveManagerSaveTime: number = 0

saveManagerScore

saveManagerScore: number = 0

saveManagerTicks

saveManagerTicks: number = 0

utilitiesEnumsAllocated

utilitiesEnumsAllocated: Record<string, EnumInfo>

Object literals

multiplayerState

multiplayerState: object

enable

enable: false = false

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