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Class NoStaminaRegeneration

Hierarchy

Implements

Index

Constructors

constructor

Properties

Readonly challenge

challenge: 200 = 200

Readonly id

Optional Readonly imagePath

imagePath: undefined | string

Readonly random

Optional tooltipArgs

tooltipArgs: keyof any[]

Readonly weight

weight: 0.75 = 0.75

Methods

getOptions

  • getOptions(resolve?: boolean): undefined | ({} & { milestoneModifiers?: undefined })
  • Parameters

    • Default value resolve: boolean = false

    Returns undefined | ({} & { milestoneModifiers?: undefined })

getRandom

Readonly getTooltip

initialize

  • initialize(): void

isEnabledForPlayer

  • isEnabledForPlayer(_entity: Entity): boolean

uninitialize

  • uninitialize(): void

Object literals

Readonly options

options: object

player

player: object

stats

stats: Map<Stat, { changeTimerMultiplier: number }> = new Map([[Stat.Stamina, {changeTimerMultiplier: 0,}],])

inventory

inventory: object

additionalItems

additionalItems: any[] = Array(2).fill(new RandomItem(this.random, ItemTypeGroup.Liquid))

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