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Class Boundless

Hierarchy

Implements

Index

Constructors

constructor

Properties

after

after: Milestone[] = [Milestone.Grandmaster, Milestone.Talented]

Readonly id

Optional Readonly imagePath

imagePath: undefined | string

isGlobal

isGlobal: boolean = false

Whether this milestone modifier is host-exclusive, IE, clients connecting to a server can't select this modifier.

Modifiers with custom options: IGameOptions are always host-exclusive.

Readonly random

Methods

getGroup

getOptions

  • getOptions(resolve?: boolean): undefined | ({} & { milestoneModifiers?: undefined })
  • Parameters

    • Default value resolve: boolean = false

    Returns undefined | ({} & { milestoneModifiers?: undefined })

getRandom

initialize

  • initialize(): void

isEnabledForPlayer

  • isEnabledForPlayer(entity: Entity): any

uninitialize

  • uninitialize(): void

Object literals

options

options: object

player

player: object

skills

skills: object

initial

initial: RandomRange[] = [new RandomRange(this.random, 3, 3)]

global

global: object

gainMultiplier

gainMultiplier: Mergeable<number> & number = Merge.MULTIPLY(0.85)

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